Luke Scull - Author & Game Designer extraordinaire! |
I'm a
video game designer turned novelist. I'm in my early 30s and currently living
in the south west of England, which in recent years has become a safe haven for
my kind. When I'm not writing fantasy novels or designing fantasy games, I'm
reading fantasy novels or playing fantasy games. Occasionally I venture outside
to hurl weights around a gym and exchange manly nods and the occasional chest
slap with the largely middle-aged women and OAPs who frequent the local sport
centre.
I've
always been interested in narrative of one kind or another, starting with the
LARP scenarios I would create for my brother when we were children. I would
place needles in the carpet and make him walk over them, before battering him
with my broadsword +5/plastic vacuum attachment accessory. The journey to Mount
Doom was a veritable walk in the park compared with making it through one of my
games.
I've
been a video game writer for about 10 years. I wanted to see if my skills could
transition to writing a novel. The Grim
Company was originally intended as a practice run for a serious attempt at
a book some time in the future. I guess things went better than expected.
With a second name so close to ‘skull’ it’s little surprise that you
went for the grittier, and excuse the second pun, ‘grim’ side of fantasy. Was
this something you had planned for, or did the story darken/realise of its own
accord?
When I
began writing The Grim Company I was
already working on a teen-rated fantasy CRPG set in a pseudo middle-eastern
fantasy world. I had to make the two projects very different, to avoid feelings
of repetition or crossover. With my gaming project taking place in an
"exotic" setting, I decided to go in the other direction with the
novel and play with some familiar tropes whilst embracing an edgier tone.
Seeing as we’ve mentioned ‘The Grim Company’ tell us more, but in 50
words or less – what’s your ‘elevator pitch’?
The Grim Company is an epic fantasy about a group of anti-heroes set in a world of long-dead gods, rampaging demons, and immortal tyrants. Among fantasy novels written by white men living within 10 miles of Warminster, it has few peers.
How long did it take to plan and write ‘The Grim Company’? Do you have
a writing routine?
The
book took me around 10 months to write in haphazard fashion. I don't really
have a routine. I tend to think and edit during the day, and write at night
when I'm feeling more creatively inspired – possibly spurred on by guilt at
having wasted yet another day Googling myself, brooding over some negative
review that happened three weeks ago, and answering the door to the postman
dressed only in my underpants.
Free
time and a desire to see if I could write a book. When my now-agent e-mailed me
after reading the first 12 chapters or so online, I knew I had to finish the
story. Writers are supposed to approach agents and face years of rejection
before someone eventually says yes – yet here I was being invited to London
having made no effort at all to get published.
Yes and
yes. I have somewhat mixed feelings. I suspect this is not uncommon.
On one
hand, The Grim Company went to
auction with half a dozen publishers bidding, got some nice advances and great
reviews, and made it to the shortlist for the David Gemmell Morningstar Award.
It's also been translated into eight languages as of this interview.
On the
other hand… it's pretty much the first draft of the first novel I ever
attempted. It's me at about 50% of my potential. It's very good in parts; a
little raw and perhaps not strikingly original in others, as befits both my
lack of experience and my original intent of simply writing for my own
amusement before things got serious. I dare say that in five years I'll look
back and frown darkly at certain things. I could rewrite it as a significantly
better novel right now, with the
experience I've gained between books one and two.
Still.
To moan that my first book is merely good but flawed, and not one of the many,
ahem, masterpieces I will no doubt write in time, would be churlish. I've been
very lucky in so many ways.
Realising
just how much rewriting needed to be done on a sentence level to improve my early
prose. As a game designer, the plotting and structural sides of writing a book came
naturally – even the dialogue, after a shaky start. But bringing my prose up to
standard was a lengthier process, as I simply hadn't done anything like that
before.
The story follows multiple major characters including narcissistic
rebel Davarus Cole, barbarians Brodar Kayne and Jerek the Wolf, Yllandris the
power hungry sorceress, loyal and honourable Barandas sworn to Magelord
Salazar, and Emerul the legless Half-mage. Which are you most like?
I'm a
combination of Cole's lack of awareness, Jerek's black temper and intolerance,
Eremul's bitterness and cynicism, and Kayne's age-related physical afflictions.
Needless to say, my wife is a very lucky woman.
What would you like readers to take away from ‘The Grim
Company’?
A fervent
desire to pre-order the second in the trilogy as soon as possible. That, and to
be entertained. Maybe even chortle a few times.
I'm not
generally a big believer in awards. All that really matters are sales figures.
They're the most honest way of measuring whether or not you are succeeding as a
writer. Some people will hate me for saying that, but there it is.
The
Gemmells are an exception to my award apathy. I approve of the public vote,
which for its many failings is still infinitely preferable to, for example, cliques
manipulating award nominations in yet another proxy for America's endless
culture war (sorry Americans: I love you guys, really). I approve of the fact
the Gemmells help commemorate a great man and author. That enough people voted
for The Grim Company to propel it to
the shortlist warms the ashes of what I once called a heart.
70,000
votes cast is phenomenal – long may the Gemmells continue to grow.
David Gemmell is regarded as the ‘big daddy’ of modern British
heroic-fantasy. Who is your hero?
I don't
have a hero per se. Instead I'm going
to name my biggest influences: Tolkien, Martin, Pratchett, and Joe Abercrombie,
the last of whom I'm often compared to, though tonally and stylistically I've
been writing in a very similar way for many years. Here's a quote someone wrote
about my early games, released between 2002-2006:
"They're frankly kind of a downer. The very first subquest has
you investigating the horrific death of a tavern maid at the hands of her
abusive boyfriend. Friendly NPCs die (and kill each other) in droves, bad guys
win and everyone and their dog are either dying of cancer or have been abused
as children or something. It's all a bit grim and joyless."
So
there you go.
My
second novel, Sword of the North,
should be out early next year, and will hopefully be a much stronger and more
innovative novel than the first. Dead
Man's Steel will likely follow in 2016.
After The Grim Company trilogy is finished, I
would like to tackle some standalones, possibly in the same setting (the Age of
Ruin).
I'm
also considering writing outside the fantasy genre. Over the last 10 years I've
worked on multiple established RPG franchises, designed a new CRPG
setting, and written two fantasy novels in the Age of Ruin, with a third to
follow. That's a lot of time spent in secondary worlds. The prospect of working
with the real world for a change is enticing. (Go somewhere exotic! Conduct
on-site research! Interviews!) I have one or two ideas in mind…
Do you read other books in your own genre? Who is your favourite
author?
I try to
read broadly within the genre. I have 40 books on my 2014 Goodreads challenge,
including some of my fellow finalists' books that I own on kindle. If I don't
win the Morningstar award, I'm getting them refunded.
I have
a few favourites. Martin, of course. Abercrombie. The usual neckbeard suspects.
I'm also a big fan of Mark Lawrence, who is both a great (and horrifyingly fast!)
writer and a very nice guy. Daniel Polansky is an undiscovered gem of an author:
I predict that in a few years he'll be getting the same recognition Matthew
Woodring Stover is receiving now in various "Name me an underrated
author" forum threads.
Be humble. Accept criticism and advice from folk
better qualified than you until the moment you're certain you've learned enough that you can safely ignore it. Find
readers you trust.
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